Tag Archives: Sid Meier

Thoughts: Sid Meier’s Starships

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Sid Meier’s Starships. It’s not a name that sounds particularly promising, is it? Sid’s a fan of pithy one- or two- word titles, and he’s used them to great effect in the past. What else would you call a game about the progress of human society through the ages except Civilization? They are usually appropriately descriptive; in Railroad Tycoon you play the part of an 1830-era railroad tycoon. Even the simplest ones were jazzed up by the addition of an exclamation mark: Pirates! is a little muddy as a descriptor, but you can at least tell Sid is very excited about it and thinks you’re going to have a lot of fun playing it. (And he was right.) Even the worst of his games, Railroads!, was saved by the exclamation mark and by the fact it did somewhat signal the transition from meaty business sim to playing with a virtual toy railway set.

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Thoughts: Sid Meier’s Ace Patrol.

furball  Come on, it had “Sid Meier’s” in the title. I’m pretty much obligated to buy it.

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In Praise Of: Colonization.

Colonization, then. It looks like Civilization, it’s spelled like Civilization, it’s even controlled in a similar fashion to Civilization. In terms of the way it plays, though, it couldn’t be more different.

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In Praise Of: Pirates!

Or to give it its full title, Sid Meier’s Pirates! We’ll chuck the “Sid Meier’s” part – since it’s more of a trademark these days, kind of like Uncle Ben’s or Potatoes O’Brien – but we’ll keep the exclamation mark. In the case of Pirates!, it’s actually justified.

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