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Thoughts: Assassin’s Creed – Rogue

rogue_sailing

It’s 2016 now, and I find myself suffering from the same bout of madness I did almost exactly three years ago: a delusional desire to play through all extant Assassin’s Creed titles in one fell swoop. I’ll stagger the reviews out over a few months so this blog doesn’t turn into all AC all the time.

Assassin’s Creed: Rogue is a bit of an odd game. On the surface it looks like a shameless cash-in on the excellent Black Flag: it was released just one year after Black Flag and uses a reskinned version of the same engine and most of the same gimmicks (i.e. boats). It was also available for last-generation consoles only, which heightened my impression that it wasn’t really anything more than an attempt to squeeze one last bit of cash out of the 360 and PS3 install base before everyone’s attention moved on to the now current-gen Xbox One and PS4. I picked it up mostly because it was cheap, because it let me play as series bad guys the Templars, and because even if it was just a blatant reskin of Black Flag it wouldn’t be too bad because Black Flag was really, really good. I wasn’t expecting great things from Rogue at all.

Which is why I find myself somewhat surprised to be writing the following sentence: if Black Flag didn’t exist, Rogue would be the best game in the series yet.

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