Tag Archives: pillars of eternity

Thoughts: Pillars Of Eternity – White March

white_march_combat

The first part of the White March expansion to Pillars of Eternity was released almost a year ago. I bought it, downloaded it and tried it, and bounced straight off almost immediately – partly this was down to a… questionable design decision that I’ll talk about in due course, but mostly it’s down to the game world. PoE’s fantasy universe succeeds in being more complicated and more nuanced than the entry-level D&D world of Baldur’s Gate, but that comes at the cost of accessibility and it turns out Pillars of Eternity is a damn hard game to get back into after six months, especially since the expansion does an absolutely terrible job of onboarding you into its content. I tried again in February on the release of part two of White March and got a little further, playing for an hour or so before I unaccountably lost interest; it turns out that you need to both be in the correct mood and have a sizeable run-up before you can really pick up White March with a seasoned adventuring party.

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Thoughts: Pillars Of Eternity

pillars_shades

Pillars of Eternity is a game that’s trying to be too many things to too many people.

To Obsidian, it’s a chance to prove themselves; after years of putting out bugged/incomplete titles because of publisher interference, they can finally show what they can do when developing a game with their own funding on their own schedule. To the gaming world at large it has some sizeable shoes to fill as a spiritual successor to the old Infinity Engine games, a Baldur’s Gate 3 in all but name.  And to the people who backed it on Kickstarter, and who have been waiting the best part of three years for the game to be finished, there were a lot of promises made. Strongholds! Cities! A 15-level mega-dungeon! All things that would require a lot of time and effort in order to do properly, and since Pillars of Eternity is also the most successful game Kickstarter that’s actually going to be released it’s fair to say that Obsidian must have been feeling the weight of expectation a little bit.

Given that, is it really any wonder that they’ve ended up playing it safe?

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