While waiting for a rather large file to download the other day I stumbled across my ScummVM install of Day of the Tentacle. Day of the Tentacle is special to me. Most people cite Grim Fandango or one of the Monkey Island games as the pinnacle of Lucasarts’ adventure game prowess, but for my money nothing can quite beat the time-travelling screwiness of Day of the Tentacle. It’s an adventure split into three different games in three different periods that both run in parallel and in series with each other; changes made in the past will affect the present, changes made in the present affect the future, and items can be traded between different time periods. This all combines to make the game a twisty brain-teaser that’s somewhat akin to trying to complete three jigsaw puzzles at once that constantly affect each other as you add more and more pieces; the sort of thing that would burn your brain out if Day of the Tentacle wasn’t charming and funny to boot. I can usually finish old Lucasarts adventures in less than three hours (unless they’re The Dig) since the solutions to all the puzzles tend to be indelibly etched into my noggin. Let’s see how long Day of the Tentacle takes me, shall we?