Ironclad Tactics suffers from something of an expectations problem. It’s the next original game from Zachtronics Industries, whose previous game you should have heard of if you care about puzzle games at all: SpaceChem. I loved SpaceChem; it was an immensely clever piece of work and the only game I’ve ever played that’s made me think so hard I’ve given myself a headache. Moreover, its presentation and soundtrack managed to evoke an omnipresent feeling of “Science is awesome!” despite SpaceChem itself having very little to do with actual science, and that’s always going to score bonus points on a site called The Scientific Gamer. Following up one of the few games I would actually genuinely describe as inspired was always going to be tricky, and Ironclad Tactics falls intro the trap I half-suspected it would: it commits the (forgivable) sin of merely being okay. For most games, this would be enough. For something which is inevitably going to be compared to SpaceChem, however, “okay” falls some way short of the lofty standard set by its predecessor.