Could I ask your thoughts on Petroglyph Studios, specifically Universe at War: Earth Assault? I’ve always thought of it as ahead of its time, but bogged down by implementation issues. your thoughts?
Oh. Petroglyph. Those guys.
For those not in the know, Petroglyph was formed by the last group of Westwood refugees back in 2003 when EA turned off the life support that was keeping the zombified husk of the studio alive and merged what was left with EA Pacific. Westwood were responsible for a couple of minor PC hits you may have heard of, such as Command & Conquer, Red Alert and all that jazz. In theory Petroglyph were well placed to carry on where Westwood had left off, immediately beginning work on two RTSes that eventually came to market in 2006 and 2007. But it didn’t quite turn out that way.