Tag Archives: diablog

Diablog: Torchlight 2.

INTERIOR: A well-lit tavern. The sound of quaffing and carousing fills the air, along with the twangs of some unmentionable stringed instrument. The camera focuses in on one table to reveal three men deep in discussion. Observing the noble cut of their clothes, the fine pleating of their beards and the ostentatious jangle of their chains and jewellery, one would suppose these gentlemen to be talking of matters of great import, of the rise of kingdoms or the fall of grain prices. We zoom in further, to reveal they’re…talking about Torchlight 2.

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Dieorcblog: Orcs Must Die 2.

Yeah, I’m basically reviewing Orcs Must Die 2 just so that I can do that pun. I have dragooned my regular co-op partner Kenti into helping me out with this one. Say hello, Kenti.

Kenti: Hello there. I play games with other humans.

Hentzau: But only humans. Because you hate computers. You’re a computer…cist.

Kenti: It’s true. Sometimes when my voice synthesizer doesn’t work I refuse to talk to the humans. They must intimate my intent purely from the actions of my on-screen characters. This occasionally makes Hentzau swear and complain about being lonely. (So the plan is working perfectly).

Hentzau: Yes, for my part I don’t hate computers. I just hate you. However, I also hate orcs. Oh, how I hate them.

Kenti: They must die. It is the only way.

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Diablog: Dead Island.

Something that separates games from most other media is the effort put into adverts – game trailers are almost universally unmemorable, and so when Dead Island came out with this catchy, speed-switching… thing, the world sat up and noticed. The trailer was either incredibly cynical or just incredible depending on who you talked to, but it seemed to promise a different take on the zombie genre; one that was less arcade slaughter of undead hordes and which instead focused on it as a bleak and brutal battle for simple survival. It hinted at an emphasis on close and personal combat, improvised weaponry, and terror-induced flight, and looked like it might – might – be the first zombie FPS to do it as a true survival horror rather than treating its undead menagerie as just another set of monsters to be shot in the face.

Then Dead Island was actually released, and… uh, yeah. It really didn’t.

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Diablog: Bioshock 2.

After the last diablog was so rapturously received (by which I mean three people said they liked it) Jim and I decided to team up to review another game we’d both been playing recently: Bioshock 2.

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