Tag Archives: bioware

Thoughts: Dragon Age Inquisition


I must admit to a spot of hubris upon seeing the intro paragraph to RPS’s review of Dragon Age: Inquisition. “I’ve spent almost sixty hours uncovering as much of Inquisition’s enormous open world and intricate story as possible”? Yeah, there was some eye-rolling going on when I read that. This is Bioware we’re talking about, who have cut and cut and cut at the core concept of the RPG until it consisted of nothing more than a dull series of linear dungeons propped up by their character writing, which is still consistently above average. There’s also the fact that games journalists are paradoxically terrible at actually playing the products they review for a living; as a general rule of thumb you can take any time they quote for completion of a game and cut it in half to get the actual length1. And after the debacle that was Dragon Age 2 I’d mercifully insulated myself from any further publicity for the series, assuming that Inquisition would at best be more along the lines of a semi-decent fantasy Mass Effect than a proper, meaty RPG. Eminently disposable, in other words. I thought I’d be able to blast through it in a weekend and then move on to the next item on the huge list of games I have to play.

Forty hours later, and I am forced to admit I might have been mistaken.

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  1. I have no idea what it is they do to inflate the time by 100%, but it certainly isn’t playing the damn thing.
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Thoughts: Mass Effect 3, Part Two.

This part of the review has more spoilers. I’m not going to reveal important plot specifics, but I am going to talk about the story structure and how some of the more promising mechanics actually panned out at the end of the game.

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Thoughts: Mass Effect 3, Part One.

This is going to be split into two parts: non-spoiler where I talk about the mechanics of the game and how I feel it pulls them off in as vague a way as possible, and then another part where I go into slightly more spoily plot details. This is the non-spoiler half of the review, but please bear in mind I have to talk about some really, really general plot points like the basic premise of the game in order to explain how certain bits and pieces work. It’s only stuff that’s revealed in basically all the marketing material for the game, but if you’ve somehow managed to avoid that and want to remain unspoiled I’d stop reading now.

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Thoughts: Dragon Age 2.


I do not understand this game. I do not understand how Bioware, a company known for make solid if somewhat unimaginative RPGs, let it get past the proof-of-concept stage. It’s the first significant deviation from the formulaic approach that has served them well in the past, and as a result it is dull as fuck.

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