This is something that may not come across in my reviews of their games, but I have a lot of respect for the various Ubisoft development studios. They work to deadlines that would put nearly every other game developer to shame, and if you ignore the writing (which is practically required when dealing with anything under the Tom Clancy name) there’s a refreshing lack of pretension about the games they’re making. They scope out what they’re going to make at a very early stage during development, and once it’s defined they don’t muck about with spending years bogged down in ridiculous scope creep such as accurately-modelled horse testicles; they just knuckle down and make the game they planned in the first place. They’ve mastered the process of developing games better than any other company in the triple-A space — things such as efficient content pipelines, consistent design philosophy and effective project management across all of their games1 — which is how they’ve been able to publish a whopping eleven Assassin’s Creed games in eleven years and have only two of them be crap.
- As with all things there are exceptions to the rule; Ubisoft’s exception goes by the name of Beyond Good & Evil 2. ↩