The first thing you notice on booting Legend of Grimrock 2 is how ridiculously bombastic the main menu music is. It’s a fantastic swashbuckling remix of the theme to the first game, which was no slouch itself but which feels much more cautious and reserved in comparison. Nothing sums up the tonal shift between the two games more effectively than this tonal shift in its music. Grimrock 1 was an accomplished dungeon crawler that successfully resurrected what had previously been a dead genre, but it was limited both by its design and its available resources; it had an intentionally simple concept (start at top of mountain, work your way down through fifteen levels of dungeons, escape) that it executed well, and that developers Almost Human knew they could execute well. Having used the first game to stretch their legs, though, the sequel gives them the chance to really show what they can do.