For someone who really likes the Metroidvania style of games1 it’s possibly a little strange that it’s taken me this long to get around to playing Hollow Knight. It came out at the start of last year, it costs almost nothing (thanks to Brexit any game priced at £10 or less counts as “almost nothing” these days), it looks absolutely gorgeous and it’s by far the most Metroidvania game I’ve played since Portrait of Ruin of my ancient DS. These are all significant points in Hollow Knight’s favour, but counting against it is a word that is rather unfortunately all the rage these days: Soulslike.
- In which levels are linked together into a sprawling world with lots of alternate routes and secret areas gated by mobility powerups such as double jump and wallclimb. ↩