Monthly Archives: October 2017

Thoughts: The Shrouded Isle

shrouded_map

Yeah, I don’t think I like Shrouded Isle very much.

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Plan B

nextwave

Well, that didn’t go according to plan. I thought this would be a good time to pick the blog back up again as we’re now deep into the autumn games rush, but unfortunately the universe has picked precisely this moment to drop a couple of significant changes in my personal circumstances on top of my head. Full resumption of posting will unfortunately have to wait while I sort out what I’m doing with my life, but in the meantime I do have a few smaller posts to throw in here as I was still writing during the 3-month drought, just not finishing stuff. So there should be something going on here if you check back every couple of weeks. By December I should be able to either resume a normal service, or I’ll have gone too far the other way and have nothing but free time to write things – either way I don’t intend to let this place lie fallow for long. Stay tuned.

Thoughts – Divinity: Original Sin 2

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God, this was not a good choice of game to get me back into the reviewing business. Original Sin 2 is a huge, sprawling monster of an RPG, in a way I’ve not quite seen since… well, since the first Original Sin game, but before that it was Ultima VII, a game which the Original Sin series pays knowing homage to. It took me sixty hours to get to the end, which should tell you two things.

  1. This is a really big game. Really really big. There are “only” four acts, each taking place in a single area of the game, but the first tutorial act took me 8 hours to get through.
  2. That I played Original Sin 2 all the way through to the end after ragequitting from Original Sin 1 because of increasingly unforgiving and unfun quest and encounter design indicates that Larian have made some significant improvements to their formula in the sequel.

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