Monthly Archives: May 2017

Thoughts: Endless Space 2

Warning: getting maps off other people makes the endgame chug a bit.

It took me a while to warm up to Endless Space 2. I regarded the first game as something of a qualified success, but the fantasy followup Endless Legend left me completely cold despite having some ideas and mechanics that were, objectively, very good indeed – it’s the first time ever that I’ve bounced off a game without being able to really explain why, and to start with I was afraid that the same might be true of Endless Space’s sequel. Partially this is because I made the mistake of buying it a week before it came out of Early Access, foolishly assuming (because I’d done the same thing with Battle Brothers and had a whale of a time) that it wouldn’t be too different from the finished article; instead Amplitude released a 3 gigabyte patch on launch day that papered over a lot of the obvious Early Access holes and made it significantly more coherent as an end-to-end experience.

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Thoughts: Prey


I have done a terrible job of a) posting and b) responding to comments recently, for which I can only apologise. I was having some severe motivational issues and needed to take a break. 

Here’s a fun game you can play when reading a review of Prey on a mainstream gaming outlet. Do Ctrl-F, and count how many times the reviewer mentions Bioshock. Then do the same thing for System Shock. Then correlate those mentions with a score, or the overall tone of the review. I guarantee you the better reviews will have name-dropped System Shock at least once; these are the ones that really understand where Prey is coming from, because it’s System Shock 3 in all but name.

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