Monthly Archives: May 2016

Thoughts: Total War – Warhammer

tww_ohdear

I think the idea of transplanting the Total War mechanics into Games Workshop’s Warhammer Fantasy universe has been around almost exactly as long as Total War itself has. And for good reason since the tabletop version of Warhammer involves models grouped into units precisely as Total War’s are, and also has most of the same core mechanics like unit type counters, flank attacks and morale; it seems like it’s practically a 1:1 fit that would be very hard to screw up. What a lot of people forget, though, is that it’s been tried before, and the main reason nobody really remembers Mark of Chaos (apart from the perfect intro) is because it wasn’t very good. It is possible to do Warhammer with Total War-esque mechanics and fail, so the Creative Assembly’s job is doubly difficult: not only do they have to get the gameplay right, but they also have to redeem themselves after the fuckup of Rome 2 by releasing it in a state that’s playable at launch.

After 25 hours with Total War: Warhammer, I am pleased to report they’ve succeeded on both counts. Mostly, anyway.

Continue reading

Tagged , , , ,

Thoughts: Doom

doom_mancubus

I’m writing this review of Doom on a sunny Sunday probably less than 24 hours before the gaming sites get their own reviews up. I don’t know exactly what they’re going to say, but I predict they’re going to be fairly surprised at Doom’s proof that id Software do still know how to make a cracking FPS. I know I certainly was.

Continue reading

Tagged , , ,

Thoughts: Stellaris

stellaris_galaxy

For a game that is in large part about sending Star Trek-esque science ships to discover, catalogue and solve the mysteries of the universe, it’s a little ironic that the thing that’s puzzling me most about Stellaris is why on earth it was released in this state.

Continue reading

Tagged , ,

Thoughts: Call of Duty – Black Ops 3

codblops_skullmagic

After the last three iterations progressively shed their now-tedious modern trappings I think we can say that, even without the recent announcement of the frankly ridiculously-titled Infinite Warfare1, the Call of Duty franchise has now fully committed itself to being a proper near-future sci-fi shooter. If there’s one thing I’ve taken away from Ghosts and Advanced Warfare it is that the supposed genre trend-setter is evolving in response to its competition – slowly and at times painfully, but the move to that sci-fi setting opens up a more interesting design space to the various developers involved, allowing them to introduce mechanics that should fundamentally change the way the game plays – at least in theory. I bought CODBLOPS 3 (I love that acronym) because I’d heard it had improved movement mechanics including wallrunning and double-jumping, which intrigued me since it appeared that this would be the franchise’s first real response to the unfortunately short-lived Titanfall. Having finished the single-player now I feel that it’s also the first CoD game I’ve played that’s really started to explore the possibilities of the sci-fi setting. But the catch here is that exploration always carries with it an element of risk, and Black Ops 3 is a long, long, way from being an unqualified improvement on what came before.

Continue reading

  1. Annoyingly this happened literally the day after I wrote the bulk of this review, meaning I’m now not so much making an observation as I am stating the bloody obvious.
Tagged , , , ,