Monthly Archives: March 2016

Thoughts: Day Of The Tentacle Remastered

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So-called “Remastered” editions of classic games have been very much the in thing for the last few years, this being a relatively low-effort way to get money for old rope. That the remasters often turn out to somehow be worse than the originals, either through technical issues (Age Of Empires 2, Homeworld) or because they completely miss the point of what made the original games great (the Monkey Island remasters) hasn’t at all dissuaded developers from their efforts to tap directly into gamers’ nostalgia glands, and so now it is Day Of The Tentacle’s turn to be disinterred, spruced up a little bit and rudely thrust back into the limelight.

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Thoughts: The Steam Link

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Yes, I own one. No, it’s not very good.

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Thoughts: Grim Dawn

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Grim Dawn is an indie ARPG that’s fresh off the Early Access train. I had… well, I’m not exactly going to call them high hopes, but at least a reasonable expectation that Grim Dawn wouldn’t suck, as developers Crate Entertainment were formed from the remnants of Titan Quest developer Iron Lore1, and Titan Quest is pretty well regarded as far as ARPGs go. As usual with ARPGs I roped in my usual co-op partner Kenti to play through the campaign with me. The good news is that we had absolutely no problems with the netcode; after a year in Early Access Grim Dawn’s co-op is solid as a rock. The bad news is, unfortunately, everything else.

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  1. Also responsible for Dawn of War: Soulstorm. But we don’t talk about that.
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Thoughts: Devil Daggers

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AKA Circle-Strafe Simulator 2016.

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