Carrier Deck is Cook, Serve, Delicious with fighter jets.
Going to try including some video of the games I review now, and Nex Machina is a good place to start since screenshots don’t really do it justice. If nothing else I’ll eventually figure out how to upload in 1080p without Youtube mangling the encoding.
I really liked shoot ‘em ups back in the day. “The day” in this case being the period around 2002-2003, when I was just starting university and had no money and the plethora of free/abandonware shoot ‘em ups perfectly fit the requirements of a man on a non-existent budget. I got quite deep into games such as Raptor: Call Of The Shadows, screwball stuff like Every Extend, the great Tyrian 2000, and Best Shoot ‘Em Up Of All Time Cho Ren Sha 68k. (An Underdogs-sourced copy of Mr. Driller was another favourite of this period, if not quite fitting the description of “shoot ‘em up”.) That being the case, it’s possibly a little surprising that I haven’t really bothered with the genre in the fifteen years since. Partly this is my tastes changing over time — I’m less into being incredibly stressed for fun than I used to be — but mostly it’s because the most interesting games tended to be released on the Playstation. Yes, I know Steam has roughly one billion pixel shooters available, but there’s so many of those I basically view them as shovelware at this point1. If something was going to tempt me back into bullet hell again it would have to have some exceptional selling points behind it. As it turns out, Nex Machina has two.
It took me a while to warm up to Endless Space 2. I regarded the first game as something of a qualified success, but the fantasy followup Endless Legend left me completely cold despite having some ideas and mechanics that were, objectively, very good indeed – it’s the first time ever that I’ve bounced off a game without being able to really explain why, and to start with I was afraid that the same might be true of Endless Space’s sequel. Partially this is because I made the mistake of buying it a week before it came out of Early Access, foolishly assuming (because I’d done the same thing with Battle Brothers and had a whale of a time) that it wouldn’t be too different from the finished article; instead Amplitude released a 3 gigabyte patch on launch day that papered over a lot of the obvious Early Access holes and made it significantly more coherent as an end-to-end experience.
I have done a terrible job of a) posting and b) responding to comments recently, for which I can only apologise. I was having some severe motivational issues and needed to take a break.
Here’s a fun game you can play when reading a review of Prey on a mainstream gaming outlet. Do Ctrl-F, and count how many times the reviewer mentions Bioshock. Then do the same thing for System Shock. Then correlate those mentions with a score, or the overall tone of the review. I guarantee you the better reviews will have name-dropped System Shock at least once; these are the ones that really understand where Prey is coming from, because it’s System Shock 3 in all but name.
I started Mass Effect: Andromeda last Friday with every intention of finishing it, or at least finishing the majority of it, by Sunday night. Based on my experience with other Bioware RPGs this seemed perfectly doable; my completion times for all three previous Mass Effects clock in at under 20 hours and I had nothing else to do that weekend, and they’d all at least been fun enough for me to blitz through them in a similar timeframe. It’s not Bioware, but when Alpha Protocol came out I completed it three times in a single week1. What I’m trying to say here is that I have absolutely no problem smashing my way through an RPG in a very short space of time, and I’ll usually enjoy doing it unless the RPG in question is Dragon Age 2.
On Sunday morning, faced with the choice between playing more Mass Effect: Andromeda and doing literally anything else with my time, I instead elected to clean my fridge. I took all of the shelves out, washed them in the sink, dried them, thoroughly wiped down the inside of the fridge to remove some pretty gnarly hidden stains, replaced everything, and then went on to clean the microwave and the easy parts of the oven for good measure. Doing a proper job of it meant enduring a couple of hours of the sort of mild intellectual tedium that accompanies all housework, but you know what? It was an infinitely, infinitely more thrilling and satisfying experience than playing Mass Effect: Andromeda.